Relics are temporary, in-run upgrades: you pick them on level-up inside a dungeon and lose them when the run ends, so this is a run planner, not a build planner. Every pool belongs to one ability, which means only the abilities you equip put their branches in the offer pool. Branch upgrade text is what Arcadia recorded and may be stale; named picks and their per-rarity values come from the community wiki. Anything marked seen in game was spotted in game and added by hand - gaps here are gaps in the sources, not proof a relic does not exist.
Sources: branch trees and upgrade text are Arcadia's recordings (Carl Prewitt, MIT), self-declared stale since the 2026-07-28 patch - treat them as "Arcadia says", not as measured. Pick values, caps, per-level rarities and everything marked one of a kind come from Spiderware's official public API (api.soulbound.tools); named picks the API does not cover keep their community-wiki values. In-game corrections live in the community overrides file and render with the seen-in-game chip.